These are difficult times. Many things seem to divide us all, from the profound to the trivial. So when you find something that everyone can agree on, well, it’s momentous. In the world of the media, I believe I have found just such an idea. Try this on for size.
The Internet can be an enormous waste of time.
Now while you roll that concept around in your head I ask you to note how I put that. Not that it IS, meaning at all times, a waste of time. Rather only that it “can be”. The modern term for this is that it can be a “time suck”, which the Oxford Dictionary defines as “an inefficient or unproductive activity, a waste of time”. Certainly the Internet can be all of that in spades. Or solitaire. Or Minesweeper.
Now at this point, you may expect that I’m going to detail some study on the subject, maybe provide some statistics on the number of hours that are frittered away, or even tell you someway to overcome this pernicious habit.
Don’t be silly. I’m going to introduce you to a new way of doing it.
A while back I stumbled across an interesting sub-genre on online gaming called “officecore”. Officecore is made up of games that allow you to play games while it looks like you’re working. This isn’t a new concept. There have been scattered attempts at this for years now. The difference is that there is a large enough body of these programs to give them their own name. What’s fascinating is that as you begin to slide into this realm the range of unproductive work that can be found. Games that are hidden inside of bar charts, line charts, fake word documents. You can also play games that simulate the frustrations of working in an office. The game titled “It Is As If You Were Doing Work” puts you back into a Windows 95 environment with endless pop-up windows to interrupt you as you try to complete memos and e-mails. Officecore games tend to have a very cubicle farm, “Dilbert” kind of feel to them. The real fun begins when officecore crosses paths with something called “fumblecore”. Fumblecore games are designed with intentionally awkward controls, so it is very difficult to make your character do what you want it to do. Because, why not?
What’s really interesting is that one of the productivity concepts of the last several years is called “gamification”. The idea is that you’re doing work that looks like you’re playing a game. The line will do no doubt continue to blur as we move forward.
So that’s my contribution to your lack of productivity today. Enjoy.
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