For most of us, augmented reality (AR) entered our consciousness with “Pokemon Go” craze of a couple summers ago. “Augmented reality” are games or apps that use smartphones or other devices to combine the “real world” with video games elements. It differs from “virtual reality” or VR, which creates a world separate from reality. It’s a field that continues to grow at a dramatic rate.
There are a lot of folks looking to continue that growth. Amusement parks have already experimented with VR on some of their rides, and bought into the “Pokemon Go” craze as well. The industry is looking at expanding the possibilities. Facebook added some AR features to its apps like Instagram and Messenger earlier this year. And at the University of Washington, they are working on an algorithm that would allow us to watch the next World Cup in a three dimensional augmented reality environment. Like on your desk at work, if you were so inclined.
All of which sounds like fascinating new technologies and options for our future lives. But then I hit the one that makes me stop and go, Uhhhhhhh…
Later this week the folks from the AMC network and Next Games will launch an AR game of…”The Walking Dead”. Like Pokemon Go, the game will be location based, meaning that you will play the game wherever you are. At home, at work, at school, at the grocery store or walking down the street.
Now I want you to think about the show itself. Set in a post-apocalyptic world, humanity is fighting to survive the horde of homicidal zombies that are to be found everywhere. It’s tense, it’s violent and it’s filled with surprises.
Now imagine someone playing this game as they make their way through everyday life. This won’t be the sometimes annoying, but usually civil process of locating the rare wankosaurus pokemon and capturing it. This will be suddenly confronting a shambling, drooling, murderous undead thing and trying to shoot it before it bites you.
I’m sure nothing could possibly go wrong with that setup. Other than possibilities of people shouting in surprise, fear or anger; leaping up or sideways or any of the other full body motions that seem to occasionally be involved in video gaming. Which should be great fun at the supermarket or the local coffee shop.
Sure, you could do a very calm, restrained version of the game. But, as we say here at the International Broadcast Center, where’s the fun in that?
Sounds like everyone’s reality is about to get augmented.
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